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old_changelogs [2010/11/21 09:31]
lynxlynxlynx
old_changelogs [2017/11/26 12:10] (current)
lynxlynxlynx
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 +===== v0.8.4 (2016-02-29) =====
 +==== New features ====
 +  * pst should be roughly completable
 +  * iwd2 level-up, concealment,​ hardcoded clabs, tracking
 +  * ToBEx simplified "​concentration"​ option, spontaneous casting for everyone
 +  * bg1, iwd2, (pst) casting sounds
 +
 +==== Improved features ====
 +  * iwd2 spells (shapes, songs, crossclass mixing, learning), action bar
 +  * lots of pst details and annoyances
 +  * stores, dialogs, scripts, iwd and pst effects
 +  * bugfixes
 +
 +===== v0.8.3 (2015-07-23) =====
 +==== New features ====
 +  * text system rewrite for better fidelity, performance and maintainability
 +  * 10 player party support (see the 10pp mod for the script part)
 +  * basic test suite for the text system
 +  * more tobex triggers and actions
 +  * smart cast-on-rest logic
 +
 +==== Improved features ====
 +  * android build system script is now complete and rerunable
 +  * combat and spell immunities/​bounces,​ contingencies/​sequencers
 +  * iwd2 scripting and effects
 +  * bugfixes
 +
 +===== v0.8.2 (2015-01-01) =====
 +==== New features ====
 +  * iwd2 spell learning
 +  * movie overrides (tob outro)
 +  * 3ed sneak attack, concentration/​disruption
 +  * statistically fairer random number generator
 +
 +==== Improved features ====
 +  * iwd2 chargen, clabs, combat, music
 +  * custom map notes and biographies now save properly
 +  * effects, tob ending, animation, actions, bg1 nights
 +  * bugfixes
 +
 +
 +===== v0.8.1 (2014-05-03) =====
 +==== New features ====
 +  * experimental OpenGL and OpenGL ES renderers
 +  * spontaneous casting (iwd2) and "cast healing spells on rest"
 +  * iwd2 spawns, saving throws
 +  * utf-8 converter for dialog.tlk to be able to use any (cjk) font
 +
 +==== Improved features ====
 +  * spawngroups,​ autopause, bg2 demo compatibility
 +  * inventory, pst guiscripts, pst usability
 +  * animations, scripting, dialog, touch input, mac gui
 +  * bugfixes
 +
 +===== v0.8.0 (2013-04-27) =====
 +==== New features ====
 +  * iwd2: Chapter 0+1 completable,​ full spellbook and ECL support
 +  * multibyte font support (chinese, korean, japanese)
 +  * favourite weapon/​spell tracking, bg1 dreams
 +  * most gemrb overrides were moved and are now moddable via game override
 +  * initial bundled gemrb demo stubs
 +
 +==== Improved features ====
 +  * random encounters and spawns (properly difficult)
 +  * iwd2 combat, stats, spells, skills, effects and actions
 +  * animations, speech, input
 +  * looting, worldmap, hotkeys (work everywhere),​ fatigue
 +  * bugfixes
 +
 +===== v0.7.2 (2012-11-20) =====
 +==== New features ====
 +  * configuration changes are now saved to gem-baldur.ini (or equivalent)
 +  * GemRB now asks for confirmation when exiting
 +  * output can now be shown in the ingame message window (run debug(5))
 +  * ToBEx flags for effect damage: bypass mirror image, ignore difficulty
 +  * SDL2 software keyboard
 +
 +==== Improved features ====
 +  * custom dialog.tlk encoding support
 +  * fonts, effect icons, initials, chapter text
 +  * option windows
 +  * actions, triggers, effects, invisibility handling
 +  * assorted bugfixes
 +
 +===== V0.7.1 (2012-07-15) =====
 +==== New features ====
 +  * almost all iwd2 feats
 +  * encumbrance penalties in movement
 +  * configurable xp/damage adjustments per difficulty level
 +  * support for logging to file directly
 +  * iwd2 armor penalty and critical hit multiplier
 +  * beginnings of iwd2 spellbook support
 +  * vlc plugin for extra video formats
 +
 +==== Improved features ====
 +  * (iwd2) effects, actions, combat, action bar, infravision
 +  * sdl renderer and an initial sdl2 port
 +  * config loading, logging
 +  * cocoa wrapper and mac build, cursor handling, touch input
 +  * bugfixes
 +
 +===== V0.7.0 (2011-12-30) =====
 +==== New features ====
 +  * one can play through the whole Baldur'​s Gate saga
 +  * custom TTF fonts support
 +  * arbitrarily sortable casting list
 +  * ios configuration interface, xcode project
 +  * more pst spawn ini flags, individual critical hit animations
 +
 +==== Improved features ====
 +  * resting, comment timing, actions
 +  * drop caps, keybindings,​ sdl 1.3 input
 +  * bugfixes, cleanups
 +
 +===== V0.6.6 (2011-10-03) =====
 +==== New features ====
 +  * aura pollution and cleansing, casting interruption
 +  * formation rotation
 +  * bounty encounters
 +  * npclevel.2da support
 +  * initial mac bundle support
 +  * fatigue
 +  * backstab on condition (like in ToBEx)
 +
 +==== Improved features ====
 +  * effects, triggers, actions
 +  * keyboard shortcuts (F1-F12), touchscreen ui, scrolling
 +  * hitpoint gain, thieving skill boni
 +  * combat, spellcasting,​ iwd sounds
 +  * PST inventory, PST spells
 +  * bugfixes
 +
 +==== Applied patches ====
 +  manpage typo fixes from c-korn #3377098
 +  pst spell learning fix from Viktor Novotný
 +  touchscreen fix from Beholder
 +
 +===== V0.6.5 (2011-07-24) =====
 +==== New features ====
 +  * quickspell support
 +  * keymap.ini handling
 +  * yet more unhardcoded PST projectiles
 +  * area comments, party npc interactions
 +  * ios port and enhanced touchscreen support
 +
 +==== Improved features ====
 +  * performance
 +  * squirrels and other small game don't die instantly
 +  * stores and stacking
 +  * effects, triggers, actions, dialogs
 +  * secret door detection, turning undead
 +  * bugfixes and internal cleanups
 +
 +==== Applied patches ====
 +  ios support patches from Brad Allred
 +  android and touchscreen patches from Beholder
 +
 +===== V0.6.4 (2011-03-27) =====
 +==== New features ====
 +  * PST maze and (un)hardcoded projectiles
 +  * full wild, dead, miscast and vocal magic support
 +  * subspell selection (spell immunity, nahal'​s reckless dweomer...)
 +  * Autodetect GameType if it is set to '​auto'​ or commented out
 +  * compatibility with the bg2 demo
 +  * VVC lightspot support
 +
 +==== Improved features ====
 +  * travel regions, projectiles,​ dialog startup
 +  * bink player has no/less artifacts, good sound quality
 +  * combat, effects, actions, triggers, banters
 +  * bugfixes
 +
 +==== Applied patches ====
 +  a set of patches for Android support from Beholder
 +  arm compilation fixes by ShadowJack
 +  patch from Thomas Klausner fixing building with libpng 1.5
 +  patch by Hana Dusíková to support static linking on mac
 +
 +===== V0.6.3 (2010-11-21) =====
 +==== New features ====
 +  * IWD:HoW is now completable!
 +  * casting sounds and footsteps
 +  * autodetection of secret doors, detect illusions
 +  * basic bardsong support and selective magic resistance (bg2-style)
 +  * proper store economics, ergonomics and dragging
 +  * custom blood color (creature-dependant)
 +  * new actions, iwd effects and triggers
 +  * Importing a SoA game into ToB
 +
 +==== Improved features ====
 +  * actor selection and action bar (for summons and illusions too!)
 +  * door bashing and traps
 +  * loading screens, ambushes, worldmap
 +  * sparkles, panic and other effects
 +  * actions, dialogs, object matching
 +  * personal items support (swap/​equip/​remove)
 +  * bugfixes
 +
 +==== Applied patches ====
 +  iwd regression fix from Eggert Jón Magnússon
 +
 +
 ===== V0.6.2 (2010-08-21) ===== ===== V0.6.2 (2010-08-21) =====
 ==== New features ==== ==== New features ====
old_changelogs.1290331874.txt.gz · Last modified: 2010/11/21 09:31 by lynxlynxlynx