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Current version: 0.8.5
iOS: 0.8.1+
Android: 0.8.5 (Play/Market version is obsolete!)

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old_changelogs

This is an old revision of the document!


V0.5.0 (2009-06-25)

New features

  • SoA, ToB and PST are roughly playable beyond their first levels
  • combat: dual-wielding, APR, proficiency and style boni, dexterity

bonus, initiatitive and speed factor, individual combat rounds

  • many IE's hardcoded projectiles and support for projectile sounds
  • IWD2 GUI now works after chargen too
  • bg2 chargen now levels to the correct level
  • summoned and charmed creatures can be ordered around
  • actor tooltips (name and injury status)
  • running, initial variable values and portal animations in PST
  • hardcoded monk bonuses

Improved features

  • dialog, actions and triggers
  • combat mechanics, animation, feedback, ranged combat
  • matters of time and matter
  • levelup, dual classing, multiclass handling
  • focus: scrolling while paused is now possible
  • animations (projectile, creature)
  • pathfinding
  • area music restarts when there's no music playing
  • disarm trap checks skills
  • various guiscripts
  • bugfixes

Applied patches

#2802190 jbmetz (improve the rpm spec handling)
#2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)

V0.4.0 (2009-05-25)

New features

  • level up support in bg2
  • basic party reordering
  • bashing of containers and doors
  • persistent area effects (cloudkill, stinking cloud, web, etc.)
  • item amount window for stack splitting (shift+click or doubleclick)
  • depletion of item charges
  • opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,

clear air, polymorph, disable button

  • dynamic scrollbar creation (display of more than 10 kits, 24 spells)
  • portrait effect icons
  • item ability selection
  • character customization

Improved features

  • fog of war
  • party reformation
  • iwd and how guiscripts have been merged
  • traps
  • pst dialogs
  • regeneration, hp bonuses, healing
  • animations and projectiles
  • rewritten MVE player
  • ranged combat
  • various guiscripts
  • bugfixes

Applied patches

#2770564 Whiteclone (pst options window bug)
numerous patches from mattinm finishing the level up support
a few patches from ape fixing and extending iwd
#2579743 jbmetz added RPM spec files

V0.3.2 (2009-02-16)

New features

  • default cancel button, bound to the escape key
  • tooltip animations and a shortcut (tab)
  • wrapper python classes that simplified the GUIScripts
  • trap detection, removal, triggering, xp, feedback, autopause
  • modal effects
  • proper xp award for dual- and multiclass actors
  • double click (used in the map window)
  • click-and-hold incrementing/decrementing
  • accumulate kill statistics
  • characters can move while the map is open
  • sound on item equip
  • arbitrary feat prerequisites in iwd2
  • hard pause for all games (originally a ToB feature); triggered with 'h'
  • extended night areas (originally a bg2 feature)

Improved features

  • walking animation timing
  • formations (arbitrary sizes, rotation, cursor)
  • ppc support (no more crashes)
  • container/door/infopoint cursor and highlight handling
  • various guiscripts
  • cmake build system (now really works on *nix)
  • magic item exclusion
  • stores and bags
  • fixed attack loop when target dies
  • bugfixes

Applied patches

  • #2159734 Zefklop (Mouse activity during movies)
  • #2243323 Zefklop (correct Openal cleanup)
  • #2263333 Whiteclone (bg1 guiinv)
  • #2380891 Amikrop (iwd1 guicommonwindows)

V0.3.1 (2008-09-25)

New features

  • mouse scroll support
  • starting tob inventory
  • character import in iwd and how
  • spritecover for area animations
  • proper XP bonus for thieving and learning spells

Improved features

  • gcc 4.3 compatibility
  • PST bestiary
  • bg2 and tob game modes have been merged
  • bg2 and iwd2 character generation was simplified and improved
  • stricter dualclassing prerequisites
  • the cmake build system is available for other platforms too
  • pathfinding
  • starting time is now at day 0
  • less memory leaks
  • bugfixes

V0.3.0 (2008-02-17)

New features

  • TLK override handling (custom biographies and map notes)
  • weapon immunities
  • party AI
  • expansion playmode
  • more actions, triggers and effects
  • loading of projectile explosion animations
  • kit information window
  • optional CMake build system (windows only)

Improved features

  • sound (now perfect!)
  • character generation
  • opcodes
  • character record window
  • pathfinding
  • tooltip delay
  • bugfixes

V0.2.9 (2007-07-06)

New features

  • thieving
  • tracking
  • graphical feedback (color pulse, blur, mirror image, vvc overlays etc)
  • projectiles
  • spell casting
  • item use
  • challenge rating calculation

Improved features

  • more opcodes
  • bugfixes
  • shop/inventory gui

V0.2.8 (2006-12-24)

New features

  • equipment is rendered both on paperdoll and avatar
  • weather (snow/rain) is now rendered

Improved features

  • action menus
  • game scripting (actions/triggers)

V0.2.7 (2006-08-30)

New features

  • large animations
  • worldmap travel
  • dialogue portraits
  • translucent shadows option
  • personal space of actors
  • combat
  • many new effects
  • overlay animation

Improved features

  • Script fixes
  • Action menus
  • TextScreen
  • doors
  • animated overlays
  • new actions

V0.2.6 (2005-12-06)

New features

  • Effects are in a different plugin
  • DoxyGen docs
  • Wallgroup covers
  • Door triggers
  • Action menus (talk/attack)
  • party/protagonist death handled

Improved features

  • Textscreen graphic fixed
  • script workflow
  • compilation and running on different systems (MacOSX, PPC Linux)
  • various leaks/instabilities fixed
  • Saving games
  • inventory screens in many games

V0.2.5 (2005-08-22)

New features

  • Save game
  • Effects are now loaded
  • Equipping effects in items
  • Spawn points in areas
  • Textscreen (scrolled text between chapters)

Improved features

  • GameScript is now much more reliable: Action override works, triggers fire once and then get cleared
  • fully working Store screen
  • fixed padding of message window rows (in dialogs)

V0.2.4 (2005-05-29)

New features

  • Store dialogs (Temple, Inn, Container, Tavern, Store)
  • Fog of war with line of sight
  • Doors block path and line of sight
  • Window frames at higher resolutions
  • Animated buttons (PST portraits, Donation window)
  • Store opens when appropriate
  • Containers

Improved features

  • Fixed dialogs
  • new GUIScript functions with documentation
  • Fog of war/door/store related gamescript actions
  • fixed object distance and area variable handling in gamescript
  • other new gamescript actions/triggers
  • Implemented PCs fidget animations

Documentation

  • Introduction to writing GUIScript scripts

v0.2.3 (2005-02-13)

New features

  • GUI for most of the games, especially interactive Inventory and Spellbook
  • Map and WorldMap
  • Load screen interstitials with progress bar
  • Spell and item cache to speed up object management
  • Added gamescript actions/triggers
  • Selection of spells during character generation
  • First attempt on effects code
  • First attempt on Fog-Of-War
  • Tooltips
  • Overhead text
  • Ambient sounds
  • Volume control
  • Manual page gemrb(1)
  • Documentation for GemRB Python API and our custom override files

Improved features

  • Character generation
  • GUI
  • Build infrastructure on Linux and Un*x systems
  • Progress towards portability to 64 bit and big endian machines
  • Many bugfixes and new bugs as well ;-)
  • Shortened version numbers
  • Simplified user configuration, game specific settings are now in gemrb/override dir

How to update this page

Run the following and paste in the new release notes:

sed -e 's,^  ,,; s,^  -,  *,' \
    -e 's,^[^gG ][^:]*,==== & ====,; s,^GemRB \([^:]*\),===== \1 =====,; s,=:$,=,'  NEWS
old_changelogs.1251380594.txt.gz · Last modified: 2009/08/27 13:43 by lynxlynxlynx