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old_changelogs [2009/05/25 19:36]
lynxlynxlynx V0.3.2
old_changelogs [2017/11/26 12:10] (current)
lynxlynxlynx
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 +===== v0.8.4 (2016-02-29) =====
 +==== New features ====
 +  * pst should be roughly completable
 +  * iwd2 level-up, concealment,​ hardcoded clabs, tracking
 +  * ToBEx simplified "​concentration"​ option, spontaneous casting for everyone
 +  * bg1, iwd2, (pst) casting sounds
 +
 +==== Improved features ====
 +  * iwd2 spells (shapes, songs, crossclass mixing, learning), action bar
 +  * lots of pst details and annoyances
 +  * stores, dialogs, scripts, iwd and pst effects
 +  * bugfixes
 +
 +===== v0.8.3 (2015-07-23) =====
 +==== New features ====
 +  * text system rewrite for better fidelity, performance and maintainability
 +  * 10 player party support (see the 10pp mod for the script part)
 +  * basic test suite for the text system
 +  * more tobex triggers and actions
 +  * smart cast-on-rest logic
 +
 +==== Improved features ====
 +  * android build system script is now complete and rerunable
 +  * combat and spell immunities/​bounces,​ contingencies/​sequencers
 +  * iwd2 scripting and effects
 +  * bugfixes
 +
 +===== v0.8.2 (2015-01-01) =====
 +==== New features ====
 +  * iwd2 spell learning
 +  * movie overrides (tob outro)
 +  * 3ed sneak attack, concentration/​disruption
 +  * statistically fairer random number generator
 +
 +==== Improved features ====
 +  * iwd2 chargen, clabs, combat, music
 +  * custom map notes and biographies now save properly
 +  * effects, tob ending, animation, actions, bg1 nights
 +  * bugfixes
 +
 +
 +===== v0.8.1 (2014-05-03) =====
 +==== New features ====
 +  * experimental OpenGL and OpenGL ES renderers
 +  * spontaneous casting (iwd2) and "cast healing spells on rest"
 +  * iwd2 spawns, saving throws
 +  * utf-8 converter for dialog.tlk to be able to use any (cjk) font
 +
 +==== Improved features ====
 +  * spawngroups,​ autopause, bg2 demo compatibility
 +  * inventory, pst guiscripts, pst usability
 +  * animations, scripting, dialog, touch input, mac gui
 +  * bugfixes
 +
 +===== v0.8.0 (2013-04-27) =====
 +==== New features ====
 +  * iwd2: Chapter 0+1 completable,​ full spellbook and ECL support
 +  * multibyte font support (chinese, korean, japanese)
 +  * favourite weapon/​spell tracking, bg1 dreams
 +  * most gemrb overrides were moved and are now moddable via game override
 +  * initial bundled gemrb demo stubs
 +
 +==== Improved features ====
 +  * random encounters and spawns (properly difficult)
 +  * iwd2 combat, stats, spells, skills, effects and actions
 +  * animations, speech, input
 +  * looting, worldmap, hotkeys (work everywhere),​ fatigue
 +  * bugfixes
 +
 +===== v0.7.2 (2012-11-20) =====
 +==== New features ====
 +  * configuration changes are now saved to gem-baldur.ini (or equivalent)
 +  * GemRB now asks for confirmation when exiting
 +  * output can now be shown in the ingame message window (run debug(5))
 +  * ToBEx flags for effect damage: bypass mirror image, ignore difficulty
 +  * SDL2 software keyboard
 +
 +==== Improved features ====
 +  * custom dialog.tlk encoding support
 +  * fonts, effect icons, initials, chapter text
 +  * option windows
 +  * actions, triggers, effects, invisibility handling
 +  * assorted bugfixes
 +
 +===== V0.7.1 (2012-07-15) =====
 +==== New features ====
 +  * almost all iwd2 feats
 +  * encumbrance penalties in movement
 +  * configurable xp/damage adjustments per difficulty level
 +  * support for logging to file directly
 +  * iwd2 armor penalty and critical hit multiplier
 +  * beginnings of iwd2 spellbook support
 +  * vlc plugin for extra video formats
 +
 +==== Improved features ====
 +  * (iwd2) effects, actions, combat, action bar, infravision
 +  * sdl renderer and an initial sdl2 port
 +  * config loading, logging
 +  * cocoa wrapper and mac build, cursor handling, touch input
 +  * bugfixes
 +
 +===== V0.7.0 (2011-12-30) =====
 +==== New features ====
 +  * one can play through the whole Baldur'​s Gate saga
 +  * custom TTF fonts support
 +  * arbitrarily sortable casting list
 +  * ios configuration interface, xcode project
 +  * more pst spawn ini flags, individual critical hit animations
 +
 +==== Improved features ====
 +  * resting, comment timing, actions
 +  * drop caps, keybindings,​ sdl 1.3 input
 +  * bugfixes, cleanups
 +
 +===== V0.6.6 (2011-10-03) =====
 +==== New features ====
 +  * aura pollution and cleansing, casting interruption
 +  * formation rotation
 +  * bounty encounters
 +  * npclevel.2da support
 +  * initial mac bundle support
 +  * fatigue
 +  * backstab on condition (like in ToBEx)
 +
 +==== Improved features ====
 +  * effects, triggers, actions
 +  * keyboard shortcuts (F1-F12), touchscreen ui, scrolling
 +  * hitpoint gain, thieving skill boni
 +  * combat, spellcasting,​ iwd sounds
 +  * PST inventory, PST spells
 +  * bugfixes
 +
 +==== Applied patches ====
 +  manpage typo fixes from c-korn #3377098
 +  pst spell learning fix from Viktor Novotný
 +  touchscreen fix from Beholder
 +
 +===== V0.6.5 (2011-07-24) =====
 +==== New features ====
 +  * quickspell support
 +  * keymap.ini handling
 +  * yet more unhardcoded PST projectiles
 +  * area comments, party npc interactions
 +  * ios port and enhanced touchscreen support
 +
 +==== Improved features ====
 +  * performance
 +  * squirrels and other small game don't die instantly
 +  * stores and stacking
 +  * effects, triggers, actions, dialogs
 +  * secret door detection, turning undead
 +  * bugfixes and internal cleanups
 +
 +==== Applied patches ====
 +  ios support patches from Brad Allred
 +  android and touchscreen patches from Beholder
 +
 +===== V0.6.4 (2011-03-27) =====
 +==== New features ====
 +  * PST maze and (un)hardcoded projectiles
 +  * full wild, dead, miscast and vocal magic support
 +  * subspell selection (spell immunity, nahal'​s reckless dweomer...)
 +  * Autodetect GameType if it is set to '​auto'​ or commented out
 +  * compatibility with the bg2 demo
 +  * VVC lightspot support
 +
 +==== Improved features ====
 +  * travel regions, projectiles,​ dialog startup
 +  * bink player has no/less artifacts, good sound quality
 +  * combat, effects, actions, triggers, banters
 +  * bugfixes
 +
 +==== Applied patches ====
 +  a set of patches for Android support from Beholder
 +  arm compilation fixes by ShadowJack
 +  patch from Thomas Klausner fixing building with libpng 1.5
 +  patch by Hana Dusíková to support static linking on mac
 +
 +===== V0.6.3 (2010-11-21) =====
 +==== New features ====
 +  * IWD:HoW is now completable!
 +  * casting sounds and footsteps
 +  * autodetection of secret doors, detect illusions
 +  * basic bardsong support and selective magic resistance (bg2-style)
 +  * proper store economics, ergonomics and dragging
 +  * custom blood color (creature-dependant)
 +  * new actions, iwd effects and triggers
 +  * Importing a SoA game into ToB
 +
 +==== Improved features ====
 +  * actor selection and action bar (for summons and illusions too!)
 +  * door bashing and traps
 +  * loading screens, ambushes, worldmap
 +  * sparkles, panic and other effects
 +  * actions, dialogs, object matching
 +  * personal items support (swap/​equip/​remove)
 +  * bugfixes
 +
 +==== Applied patches ====
 +  iwd regression fix from Eggert Jón Magnússon
 +
 +
 +===== V0.6.2 (2010-08-21) =====
 +==== New features ====
 +  * a basic SDL_mixer plugin for faster, but lower-quality audio
 +  * dualclassing for bg1 and iwd
 +  * new triggers, actions, infravision
 +  * feet circle flickering on portrait hover, coloration in dialog
 +  * wisdom xp bonus (pst)
 +
 +==== Improved features ====
 +  * actions, triggers, object matching
 +  * item loading and ability selection, inventory
 +  * projectiles,​ effects, subtitles, verbal constants
 +  * the core and guiscript design was cleaned up in many places
 +  * bugfixes
 +
 +==== Applied patches ====
 +  backslash check patch from anthiste
 +  bg1 character generation patch from Maighstir
 +  a crosscompiling fix from F.Fischer
 +
 +===== V0.6.1 (2010-06-16) =====
 +==== New features ====
 +  * a minimal dataset
 +  * reputation penalties on death or injury
 +  * casting level bonus/malus (wild mages, clerics)
 +  * tinting for different times of the day and weather effects
 +  * a BI(n)K player plugin for the IWD2 movies
 +  * new actions, turn undead
 +
 +==== Improved features ====
 +  * the internal design was cleaned up in many places
 +  * game saving, modal actions, combat, effects, spawns
 +  * magic missiles are now drawn properly
 +  * various guiscripts (no more flickering!)
 +  * bugfixes
 +
 +==== Applied patches ====
 +  two patches from Brendan Molloy
 +
 +===== V0.6.0 (2009-11-03) =====
 +==== New features ====
 +  * BG1 and IWD are roughly completable!
 +  * levelup support for bg1 and iwd, dream cutscenes in ToB
 +  * more hardcoded projectiles and avatar animations
 +  * evasion, backstabbing and basic hide in shadows
 +  * compatibility with the widescreen mod (unreleased) allows for multiple custom resolutions
 +  * contingency and sequencer spells, beginnings of wild magic support
 +
 +==== Improved features ====
 +  * combat, travelling and feedback
 +  * better spellcasting timing
 +  * actions, effects and triggers
 +  * various guiscripts
 +  * bugfixes
 +
 +===== V0.5.1 (2009-08-27) =====
 +==== New features ====
 +  * BG2:SoA is roughly completable!
 +  * almost all missing IE's hardcoded projectiles,​ spell hit projectiles,​
 +    projectile trails, projectile failure (spell), projectile effectlists
 +  * auto-reloading of projectile weapons in case the ammo stack runs out
 +  * damage resistance
 +  * sorcerer style spellbooks, reading of iwd2 spellbooks
 +  * target following to other areas
 +  * the null sound plugin is now always loaded last by default; for old
 +    installs see the provided configuration example (DelayPlugin)
 +  * intelligence and wisdom dictated lore bonus
 +  * a GUIEnhancements config option (on by default) that enables a few
 +    extra controls (for convenience and larger mods)
 +  * PST death counters (don't anger the Lady)
 +  * initial support for targetting by portrait
 +
 +==== Improved features ====
 +  * actions, effects and triggers
 +  * pathfinding,​ feet circles, fog of war and worldmap travel
 +  * combat and spellcasting (especially summoning)
 +  * projectiles
 +  * config and default table value parsing is smarter about spaces
 +  * various guiscripts
 +  * bugfixes
 +
 +==== Applied patches ====
 +  various patches from nugrud for bg2 gui enhancements
 +  fix compilation (with cmake) on OS X, by hanicka
 +
 +===== V0.5.0 (2009-06-25) =====
 +==== New features ====
 +  * SoA, ToB and PST are roughly playable beyond their first levels
 +  * combat: dual-wielding,​ APR, proficiency and style boni, dexterity
 +    bonus, initiatitive and speed factor, individual combat rounds
 +  * many IE's hardcoded projectiles and support for projectile sounds
 +  * IWD2 GUI now works after chargen too
 +  * bg2 chargen now levels to the correct level
 +  * summoned and charmed creatures can be ordered around
 +  * actor tooltips (name and injury status)
 +  * running, initial variable values and portal animations in PST
 +  * hardcoded monk bonuses
 +
 +==== Improved features ====
 +  * dialog, actions and triggers
 +  * combat mechanics, animation, feedback, ranged combat
 +  * matters of time and matter
 +  * levelup, dual classing, multiclass handling
 +  * focus: scrolling while paused is now possible
 +  * animations (projectile,​ creature)
 +  * pathfinding
 +  * area music restarts when there'​s no music playing
 +  * disarm trap checks skills
 +  * various guiscripts
 +  * bugfixes
 +
 +==== Applied patches ====
 +  #2802190 jbmetz (improve the rpm spec handling)
 +  #2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)
 +
 +===== V0.4.0 (2009-05-25) =====
 +==== New features ====
 +  * level up support in bg2
 +  * basic party reordering
 +  * bashing of containers and doors
 +  * persistent area effects (cloudkill, stinking cloud, web, etc.)
 +  * item amount window for stack splitting (shift+click or doubleclick)
 +  * depletion of item charges
 +  * opcodes: disable spellcasting,​ cutscene2 (pocketplane travel), knock,
 +    clear air, polymorph, disable button
 +  * dynamic scrollbar creation (display of more than 10 kits, 24 spells)
 +  * portrait effect icons
 +  * item ability selection
 +  * character customization
 +
 +==== Improved features ====
 +  * fog of war
 +  * party reformation
 +  * iwd and how guiscripts have been merged
 +  * traps
 +  * pst dialogs
 +  * regeneration,​ hp bonuses, healing
 +  * animations and projectiles
 +  * rewritten MVE player
 +  * ranged combat
 +  * various guiscripts
 +  * bugfixes
 +
 +==== Applied patches ====
 +  #2770564 Whiteclone (pst options window bug)
 +  numerous patches from mattinm finishing the level up support
 +  a few patches from ape fixing and extending iwd
 +  #2579743 jbmetz added RPM spec files
 +
 ===== V0.3.2 (2009-02-16) =====  ===== V0.3.2 (2009-02-16) ===== 
 ==== New features ==== ==== New features ====
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old_changelogs.1243280186.txt.gz · Last modified: 2009/05/25 19:36 by lynxlynxlynx