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Current version: 0.8.4
iOS: 0.8.1+
Android: 0.8.4 (Play/Market version is obsolete!)

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# ideally, but does not work on sourceforge (does elsewhere); even http proxies don't help rss>https://github.com/gemrb/gemrb/commits/master.atom 1 author 30m sidebar for frequently accessed stuff

engine:tobex

This page lists ToBEx features that are also available in GemRB. They use the same bits/constants to stay compatible. They work in all games!

  • several deharcoded tables and spells, including difficulty, avatars, walksounds, bardsong and other modal actions …
    • gemrb has more than ToBEx, so just take a peek at gemrb/unhardcoded
  • items:
    • can be explicitly marked as suitable for backstabbing or not
    • can have their critical-hit protection toggled
  • spells:
    • can target invisible bit
    • can cast while silenced bit
    • spell “concentration” checks (set SimplifiedDisruption=1 in gemrb.ini)
  • greater choice in the “always backstab” stat (which restrictions to apply)
  • effects:
    • extra save flags:
      • bypass mirror image
      • ignore difficulty settings (damage scaling)
    • Cutscene2 effect is the same
  • not all stores recharge items (in the original, bags of holding could recharge wands)
  • character generation
    • scrollbars for unlimited kits and co
  • triggers and actions
    • for LoseGame, see mods, you just need to toggle a value

Only things explicitly mentioned in our commit logs are on the original list. If you want to know about any other specific feature, best to ask on the forum.

engine/tobex.txt · Last modified: 2015/08/05 12:12 by lynxlynxlynx