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docs:manpage

GEMRB (6)

NAME

GemRB - emulator for Infinity Engine-based games

SYNOPSIS

gemrb [-c CONFIG-FILE ] torment

DESCRIPTION

GemRB is an emulator for Infinity Engine-based games, fine RPGs like Baldur's Gate, Icewind Dale and Planescape: Torment.

GemRB reimplements only the game engine. To actually play anything, you have to have the data from the original game(s), installed or unpackaged where GemRB can find it. See the GamePath and CDn settings in the engine configuration file below. A full install is recommended.

OPTIONS

-c " FILE"

Use the specified configuration file FILE “ instead” of the default gemrb.cfg . Note: You can also use the program's name as a mean to select the configuration file. For example, if the program's name is torment instead of gemrb , the engine first seaches for torment.cfg and only if it's not found it searches for gemrb.cfg . To use this feature, just create a symbolic link torment pointing to the gemrb binary and then run torment instead.

CONFIGURATION

A configuration file consists of pairs PARAMETER=VALUE , each on its own line. The case of PARAMETER is not significant, GameType is the same as GAMETYPE. If the same PARAMETER is defined more than once, only the last occurence is used.

Empty lines and lines starting with `#' (hash sign) are ignored.

At least the GameType and GamePath parameters need to be changed. That is often enough, so do not fiddle with the other paths too much.

General Parameters:

GameType =(bg1|bg2|iwd|iwd2|how|pst)

Type of the game. The value is a name of subdirectory in override/ and GUIScripts/ directories with game type-specific files and scripts. It is at present also used for various tweaks hardcoded in the GemRB engine.

GameName =STRING

Arbitrary name of the game. It will be displayed in the window's title bar.

GUIEnhancements =(0|1)

Set this to 1 to enable a few GUI enhancements, mostly in BG2. Disabled by default.

EndianSwitch =(0|1)

Set this to 1 if you are running GemRB on a big-endian machine. Disabled by default.

MultipleQuickSaves =(0|1)

EXPERIMENTAL. Set this to 1 if you want GemRB to keep multiple quicksaves around. Disabled by default.

Video Parameters:

Width =INT

Game window width (in pixels).

WARNING: This is not arbitrary but depends on the game data. For custom resolutions the widescreen mod needs to be used.

Height =INT

Game window height (in pixels).

WARNING: This is not arbitrary but depends on the game data. For custom resolutions the widescreen mod needs to be used.

Bpp =INT

Color depth of the game window (in bits per pixel).

Fullscreen =(0|1)

Whether the game should run in fullscreen mode.

TooltipDelay =INT

Delay (in miliseconds) before tooltips are displayed when the mouse is not moving. A reasonable number for this option is e.g. 500 . The default is 100 .

SkipIntroVideos =(0|1)

If set to 1 , the intro and logo videos are skipped to save developer's nerves. The default is 0 .

FogOfWar =(0|1)

If set to 1 , the unexplored parts of an area are blacked out. It is enabled by default.

Audio Parameters:

AudioDriver =(openal|sdlaudio|none)

Use the specified plugin as the audio driver. The default is openal, while none will disable all audio.

VolumeAmbients =INT

Volume of ambient sounds in percents. The default is 100 .

VolumeMovie =INT

Volume during movie playback in percents. The default is 100 .

VolumeMusic =INT

Volume of background music in percents. The default is 100 .

VolumeSFX =INT

Volume of sound effects in percents. The default is 100 .

VolumeVoices =INT

Volume of PC or NPC voices in percents. The default is 100 .

Path parameters:

CaseSensitive =(0|1)

When this parameter is set to 1 , the engine will try to find files regardless of their names' case at the cost of a slight speed penalty. This is especially important when using game files on CD-ROMs, where the files can't be renamed. Like many Windows programs, the original games use inconsistent mix of lower/upper case letters for naming and referencing their files.

Set this parameter to 1 on Unix-like systems.

GamePath =PATH

Path to the directory where the original game is installed. If you can't install the game under MS Windows or with WINE, you can try to unpack the data files with the unshield program found at http://synce.sourceforge.net .

CD1 =PATH

CD2 =PATH

CDn =...

Path to the data files for the game's particular CDs or any other data sources.

GameOnCD =(0|1)

defaults to 0 .

CachePath =PATH

User-writable directory where the engine caches uncompressed and temporary files. Defaults to a subdirectory of the current directory.

GemRBPath =PATH

Path to the GemRB installation. (To be obsoleted; preset at build time).

GUIScriptsPath =PATH

Path to the directory with scripts controlling the game's GUI. (To be obsoleted; preset at build time).

GemRBOverridePath =PATH

Path where GemRB looks for its game override directory. It defaults to GemRBPath . The original games hardcoded this information in the engine. (To be obsoleted; preset at build time).

The following variables do not need to be altered, unless you are doing something really special!

SavePath =PATH

Path to the directory with save games. Note that this directory has to contain save/ and/or eventually mpsave/ subdirectories and that only these subdirectories contain the actual saved games.

SavePath defaults to GamePath .

GameDataPath =PATH

Path to the original game's installed data files, relative to GamePath. Usually it's data .

GameOverridePath =PATH

Path to the original game's override dir, relative to GamePath. Usually it's override . Original games use this directory to place last-minute patches.

GameCharactersPath =PATH

Path to the original game's installed data files, relative to GamePath. Usually it's characters .

GamePortraitsPath =PATH

Path to the original game's installed data files, relative to GamePath. Usually it's portraits .

GameScriptsPath =PATH

Path to the original game's installed data files, relative to GamePath. Usually it's scripts .

GameSoundsPath =PATH

Path to the original game's installed data files, relative to GamePath. Usually it's sounds .

Input Parameters:

DoubleClickDelay =INT

Milisecond treshold for detecting a double click. The default is 250.

RepeatKeyDelay =INT

Milisecond treshold for detecting a repeated key press. The default is 250.

TouchScrollAreas =(0|1)

Toggles a wider and visible gutter around the screen for scrolling the game area. Intended for devices with a touch interface. Disabled by default.

UseSoftKeyboard =(0|1)

Toggles use of software keyboard on devices that support one. It pops up when text input is required. Disabled by default.

Development parameters:

EnableCheatKeys =(0|1)

This parameter is meant for developers. If set to 1 , certain keys allow you to inspect the internal state of objects, do forbidden things, etc. The keys are listed in the CheatKeys.txt file. Do NOT use this option unless you want to make your hands dirty :-). The default is 0 .

DrawFPS =(0|1)

This parameter is meant for developers. If set to 1 , the current FPS (Frames per Second) value is drawn in the top left window corner. The default is 0 .

ScriptDebugMode =(n)

This parameter is meant for developers. It is a combination of bit values

1 - count references,

2 - display cutscene warnings,

4 - display variable warnings,

8 - display action warnings,

16 - display trigger warnings.

The default is 0 .

DelayPlugin =FILENAME

Named plugin will be loaded after other (nondelayed) plugins were loaded. FILENAME is a name without path, but with extension, for example libNullSound.so or libNullSound.dll . You can use this parameter more than once.

SkipPlugin =FILENAME

Named plugin will not be loaded. FILENAME is a name without path, but with extension, for example libNullSound.so or libNullSound.dll . You can use this parameter more than once.

SaveAsOriginal =(0|1)

Set this parameter to 1 , if you want to keep the save game compatible with the original engine. It is enabled by default.

KeepCache =(0|1)

Set this parameter to 1 , if you want to keep the cache after exiting GemRB. It is disabled by default.

IgnoreOriginalINI =(0|1)

Set this parameter to 1 , if you want to ignore the settings from the original configuration files - baldur.ini / icewind.ini / torment.ini. It is disabled by default.

FILES

@SYSCONF_DIR@/gemrb.cfg

system-wide configuration file

@DATA_DIR@/override/

directory with GemRB -distributed data files. These used to be hardcoded in the original engine. The files are sorted into directories for specific games.

@DATA_DIR@/GUIScripts/

directory with Python scripts providing GUI setup and interaction. The files are sorted into directories for specific games.

~/.gemrb/gemrb.cfg

~/.gemrb/override/

~/.gemrb/GUIScripts/

user's own configuration and data files.

~/.gemrb/cache/

cache directory

BUGS

Many. GemRB is still in an early development stage and not nearly complete.

If you stumble over something which is supposed to work, either make a bug report at http://sourceforge.net/projects/gemrb or come to the official IRC channel #GemRB at FreeNode.

AUTHOR

The GemRB Project development team at http://gemrb.org

COPYING

Copyright (C) 2003-2011 The GemRB Project

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

docs/manpage.txt · Last modified: 2011/07/23 12:49 by lynxlynxlynx