Differences

This shows you the differences between two versions of the page.

Link to this comparison view

developers:lynx [2012/04/09 16:12]
lynxlynxlynx
developers:lynx [2013/05/04 11:06] (current)
lynxlynxlynx
Line 1: Line 1:
-[[http://forums.gibberlings3.net/index.php?showforum=91|Discussion forums]] \\+[[http://forums.gibberlings3.net/index.php?showforum=91#primary_nav|Discussion forums]] \\
 [[:todo]] [[:todo]]
  
-** 0.7.1 checklist:** +** 0.8.1 checklist:** 
-  * iwd2: different types of ac bonus don't stack (users of the same stat), feats: improved evasion+improved turning+precise shot +  * clear all stashes 
-  * user-togglable logger choice (-> file) +  * check if the utf8 patch was handled 
-  * cleanup +  * AP_ENEMY (? on sight autopause) is not working currently only on a bad codepath 
-    * merge one other guiscript +  * quickweaponslot fist mess: QuickWeaponHeaders are not always set and even when they are, we currently skip to the quiver slot in Actor::SetEquippedQuickSlot 
-      * guiopt +  * make pst roughly completable or iwd2 levelup or both 
-        * fix up saving +  * hyperluck
-  * fx_select_spell doesn't work (for the 2da case - spell immunity) +
-  * rules +
-    * refactor combat to enable detailed info sharing, 3ed support+
   * misc   * misc
-    * implement a gemrb override override for weidu +    * dead actors should be drawn before containers, the rest after 
-    * reset the bored timeout of the whole party? +    * add a post-startup dialog (ok/never show again) with instructions with the path to the log file in case of problems 
-    * illusions casting true sight become victims on the second round (the protection doesn't extend to children?)+    * iwd2 cg doesn't ask, learn and memorize spells 
 +    * iwd2: spontaneous casting 
 +  * rules 
 +    * recheck all saving throw paths and add iwd2 support (at minimum the correct calc, extra logging) 
 +    * Use Magic Device Skill: http://www.sorcerers.net/Games/IWD2/info2.php#umd_skill 
 +    * fix stash with setmytarget (split LastTarget) 
 +  * improve the stub demo dataset, a bunch of dialog-driven puzzles to solve or a simple puzzle game? 
 +    * tag the demo now to 'bare' 
 +    * before release remove the bundled fonts 
 +  * get someone to do a relevant dokuwiki template (default changed in the last release) 
 +    * sidebar for {,wannabe} frequently accessed stuff 
 +      * platform (version) status 
 +      * usual widgets like here: http://arquillian.org/code/ 
 +      * fast access to the codebase 
 +    * real news page/feed for more than just release notes 
 +      * maybe integrate with the NEWS bumps 
 +  * cleanup 
 +    * merge one other guiscript: GUIMG 
 +  * get someone to clean this up and move it to the wiki: http://forums.gibberlings3.net/index.php?showtopic=24499&st=0 
 + 
 +wishlist: leavearea, ttf: search also system freetype paths
  
 ** 0.XX checklist:** ** 0.XX checklist:**
-  * misc 
     * merge sensible dingux stuff     * merge sensible dingux stuff
-    * pausegame world map, inventory item info/stacking, guirec, etc +    * pausegame world map (tob also has a config option), inventory item info/stacking, guirec, etc 
-    * racial boni / generic stat vs. effect application mechanism +    * racial boni / generic stat vs. effect application mechanism (check what we do with iwd2:races.2da) 
-    * make clskills and classes have the same columns between all the games+    * add config cancellation (now we immediately apply the changes) 
 +  * cleanup 
 +    * merge one other guiscript: GUIPR
  
 wishlist: wishlist:
-  * [[http://forums.gibberlings3.net/index.php?showtopic=22143|merge chinese support patchset]] 
   * merge sensible dhewg stuff   * merge sensible dhewg stuff
  
 
developers/lynx.1333987948.txt.gz · Last modified: 2012/04/09 16:12 by lynxlynxlynx
 
Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Noncommercial-Share Alike 3.0 Unported
Recent changes RSS feed Donate Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki