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Current version: 0.8.5
iOS: 0.8.1+
Android: 0.8.5 (Play/Market version is obsolete!)

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# ideally, but does not work on sourceforge (does elsewhere); even http proxies don't help rss> 1 author 30m sidebar for frequently accessed stuff


This is an old revision of the document!

Table of Contents

Stuff in bold is game breaking, but workaroundable. All the major breakers have been fixed and the others can be dealt with some clever use of the cheat keys.

Not everything is noted here, also see todo.


umber hulks change color sometimes for a few frames

[CharAnimations]: Couldn't create animationfactory: mskta4e

[CharAnimations]: Couldn't create animationfactory: udrz1a2e

some elemental animation frames are all pixelatedly ugly RECHECK, might have been fixed with dragons

[CharAnimations]: Couldn't load animation: meaeg26, cycle 56


sleeping galvena's guards stand and are interactable, but correctly not hostile. RECHECK, was probably fixed

Mod run

nalia taking too long to exit the cc can make her think you're meeting her for the second time - infront of the keep RECHECK

ar0512 has two big semitransparent blue rects over the holy water

enemy scripts sometimes erroneusly reset the target: when meeting the druid group battling trolls, the trolls stop attacking them by retargetting on the party.

no sahuagin in the sahuagin room of the planar sphere nor golems in the topmost room (ar0411, script looks irrelevant); storywise it doesn't seem like a random spawn issue (RECHECK WITH VANILLA, MIGHT BE IR RELATED; or dialog related - the knights attacked immediately)

developers/bugs/soa_playthrough_bugs.1371378389.txt.gz · Last modified: 2013/06/16 10:26 by lynxlynxlynx