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developers:bugs:iwd_playthrough_bugs [2012/05/21 10:29] lynxlynxlynx |
developers:bugs:iwd_playthrough_bugs [2013/01/14 22:33] (current) lynxlynxlynx |
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| arundel (maru) has a clowncolored base avatar (the cloak is fine), visible in ar2112. | arundel (maru) has a clowncolored base avatar (the cloak is fine), visible in ar2112. | ||
| - | bad z-order ([[http://lynxlynx.info/bugs/gemrb-iwd-fireplace-overlap-NE-easthaven.jpg|screenshot]], [[http://sourceforge.net/tracker/?func=detail&aid=2839625&group_id=10122&atid=110122|GemRB's bug #2839625: Hovering wall problem?]]), see also [http://forums.gibberlings3.net/index.php?s=&showtopic=21551&view=findpost&p=179826] | + | //when an actor moves to pick up loot (ground pile) the gui doesn't always show up. Maybe a pathfinder issue and small position offsets - need to check if the pile is available from the inventory.// RECHECK |
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| - | when an actor moves to pick up loot (ground pile) the gui doesn't always show up. Maybe a pathfinder issue and small position offsets - need to check if the pile is available from the inventory. | + | |
| [CharAnimations]: Couldn't create animationfactory: myu2ca . This one has more files than usual and ca1-ca4 instead of just ca (similar with some other types). | [CharAnimations]: Couldn't create animationfactory: myu2ca . This one has more files than usual and ca1-ca4 instead of just ca (similar with some other types). | ||