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developers:bugs:iwd_playthrough_bugs [2012/05/21 10:29]
lynxlynxlynx
developers:bugs:iwd_playthrough_bugs [2013/01/14 22:33] (current)
lynxlynxlynx
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 arundel (maru) has a clowncolored base avatar (the cloak is fine), visible in ar2112. arundel (maru) has a clowncolored base avatar (the cloak is fine), visible in ar2112.
  
-bad z-order ([[http://lynxlynx.info/bugs/gemrb-iwd-fireplace-overlap-NE-easthaven.jpg|screenshot]], [[http://sourceforge.net/tracker/?func=detail&aid=2839625&group_id=10122&atid=110122|GemRB's bug #2839625: Hovering wall problem?]]), see also [http://forums.gibberlings3.net/index.php?s=&showtopic=21551&view=findpost&p=179826] +//when an actor moves to pick up loot (ground pile) the gui doesn't always show up. Maybe a pathfinder issue and small position offsets - need to check if the pile is available from the inventory.// RECHECK
- +
-when an actor moves to pick up loot (ground pile) the gui doesn't always show up. Maybe a pathfinder issue and small position offsets - need to check if the pile is available from the inventory.+
  
 [CharAnimations]: Couldn't create animationfactory: myu2ca . This one has more files than usual and ca1-ca4 instead of just ca (similar with some other types). [CharAnimations]: Couldn't create animationfactory: myu2ca . This one has more files than usual and ca1-ca4 instead of just ca (similar with some other types).
 
developers/bugs/iwd_playthrough_bugs.1337596174.txt.gz · Last modified: 2012/05/21 10:29 by lynxlynxlynx
 
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