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developers:bugs:badspells [2012/05/16 19:55]
lynxlynxlynx [General notes]
developers:bugs:badspells [2013/01/08 07:54] (current)
chilvence [Torment]
Line 7: Line 7:
   * recheck infravision in a night area   * recheck infravision in a night area
   * spooking a friendly summon has no panic effect (only the string is displayed)   * spooking a friendly summon has no panic effect (only the string is displayed)
-  * hold spells and dominations have the on-succesful-hit animations displayed at the feet instead of over the head+  * hold spells and dominations have the on-succesful-hit animations displayed <del>at the feet instead of</del> over the head (most easily checked with mindflayers) 
 +    * this was partly fixed, but the vertical offset is not perfect - need to figure out where to get appropriate data
   * check if wizard eye really forwards gaze attacks   * check if wizard eye really forwards gaze attacks
   * (Minor) Globe of Invulneribility, otiluke's resilient sphere don't display the globe   * (Minor) Globe of Invulneribility, otiluke's resilient sphere don't display the globe
Line 14: Line 15:
   * cone of cold applies the damage immediately, not when the drawn projectiles hit   * cone of cold applies the damage immediately, not when the drawn projectiles hit
   * you can cast spells and move around in the negotiation phase when summoning elementals. IE_CASTERHOLD is not checked in enough places. gemrb/core/Map.cpp:641 looks bad, since casterhold supposedly doesn't disable scripts.   * you can cast spells and move around in the negotiation phase when summoning elementals. IE_CASTERHOLD is not checked in enough places. gemrb/core/Map.cpp:641 looks bad, since casterhold supposedly doesn't disable scripts.
-  * //pierce shield and pierce magic don't show any "magic resistance lowered by X%". The opcode does not, lower resistance does it manually. // RECHECK did the original show them? 
   * tenser's tranformation also disables innates (has the effects). We do not differentiate non-spell/magic innates yet (could be just a prefix thing: spin vs spcl).   * tenser's tranformation also disables innates (has the effects). We do not differentiate non-spell/magic innates yet (could be just a prefix thing: spin vs spcl).
   * Spell Trigger had bad targetting - forces it on the caster   * Spell Trigger had bad targetting - forces it on the caster
   * //contingency doesn't show a portrait icon// RECHECK or did just triggers/sequencers?   * //contingency doesn't show a portrait icon// RECHECK or did just triggers/sequencers?
-  * fx_maze is unimplemented+  * <del>fx_maze is unimplemented</del> RECHECK
   * spell deflection doesn't work: tested by throwing magic missiles at myself   * spell deflection doesn't work: tested by throwing magic missiles at myself
   * Protection From Magical Weapons can be cast if you have an active mantle   * Protection From Magical Weapons can be cast if you have an active mantle
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   * //polymorphing innates don't go away after use and can be regenerated with sleeping// RECHECK, fresh actor needed   * //polymorphing innates don't go away after use and can be regenerated with sleeping// RECHECK, fresh actor needed
   * polymorphed creatures are almost unanimated (due to the animation switching back and forth?) and don't seem able to attack   * polymorphed creatures are almost unanimated (due to the animation switching back and forth?) and don't seem able to attack
-  * imprisonment has no effect besides the icon (state not implemented) +  * <del>imprisonment has no effect besides the icon (state not implemented) 
 +</del> recheck
 WISH: WISH:
   * miscast magic, restoration (wishpower14) have a bad projectile (not affecting everyone they should)   * miscast magic, restoration (wishpower14) have a bad projectile (not affecting everyone they should)
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   * Soul eater RECHECK if it should damage the caster (it does now) or if it can be cast at a point (now centered on the caster wherever you click)   * Soul eater RECHECK if it should damage the caster (it does now) or if it can be cast at a point (now centered on the caster wherever you click)
   * Summon pomab (bad script interaction)   * Summon pomab (bad script interaction)
 +
 +====== Torment ======
 +
 +[[:pst_spells|Torment spells are in a seperate page]]
 +
  
 ====== General notes ====== ====== General notes ======
   * cloudkill and stinking cloud don't draw any child projectiles   * cloudkill and stinking cloud don't draw any child projectiles
 +  * Lightning - no bouncing projectile + check bg1 if it has one at all.
 
developers/bugs/badspells.1337198103.txt.gz · Last modified: 2012/05/16 19:55 by lynxlynxlynx
 
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